12/27/2022 0 Comments Lego digital designer brick listWith the db folder in place in the correct folder, I opened Lego Digital Designer to test and be sure it was working.įirst, LDD crashed. I also made sure to remove the original db.lif file from the Lego folder and put it elsewhere as a backup. I unzipped the LIF file and checked to be sure all it's internal files and folders were in order in the new db folder, as the instructions said to do. I'd made it work in the past, before an update wiped out those changes, so I've been trying it again recently. I'm having a problem of my own with this process now. *Not sure how? Check out le717's tutorial here. The LDD-to-POV-Ray converter changes each individual decal for all parts that use it in a model. Remember, if you want two of the same part (a minifigure's head, for example) to use different decals in the same model, you will need to give them both different standard head decals. Just tick this, and replace all the decals with your own ones. When you load the LDD-to-POV-Ray converter, there is an option to render with custom decals. Save a new copy of the file, and then rename your originaldb.lif file back to db.lif. After saving your model, change all the decals in it to any standard decals that LDD uses by default. But the POV-Ray converter requires that you use an unmodded version of LDD, so what do you do? It's very simple. You've just finished building an AWESOME model using custom decals, and want to render it in POV-Ray*. One final note: le717 pointed out that updating LDD will cause any current mods to be lost, so you will need to backup your decals somewhere else and reinsert them into LDD each time there is an update, starting from Step 1 of this tutorial. LXF files either with standard decals, for users with unmodded version of LDD, or containing the modded files so that other people can use them too. The part is still registered as containing that decal though, as mentioned previously, and therefore if you open the file in a correctly modded version of LDD it will reappear again. If you save your model with a custom decal on it, then load it into an unmodded (or modded without the current decal in it) version of LDD, it simply won't appear. By placing your decoration at the top of the list, LDD will read it first, so it will appear at the top of the decorations list in the application.īut what happens if you want to distribute this file? Well, the decoration ID of each part is saved to the file. Then change the decorationID to your decal's name, and the designID to your part's ID. Copy any line you wish and paste it at the top of the list, after the first two lines (or manually type a new one). My custom decoration is intended to be used on a minifigure's head, so I'll leave it as 3626. Then search this number in the DecorationMapping.xml file, and the associated designID is the part's ID (55071 has designID 3070, hence the 1x1 tile piece's ID is 3070). Tip: To find out the number of a particular piece, look for a decal that the relevant piece currently uses in the Decorations folder (for example, 55071). The designID number refers to the part that the decoration can be placed onto - in this case, it is 3626, which is the minifigure head piece. If you remember, in this example it is 10001. The decorationID number is the name you gave your decal in the Decorations folder, excluding the extension. You will see, after the first two lines, an indented list many lines in length. Now that the decoration is in the correct location, go back out into the db folder, and open DecorationMapping.xml in Notepad (or another decent text editor). Here you can see I've created a masterpiece of a face decal and placed it in the Decorations folder. This file contains all the decorations that are loaded into LDD, in addition to various other files. Inside you will find, among other files, a large file called db.lif. On Windows 7 this path should be:Ĭ:\Users\YOURUSERNAME\AppData\Roaming\LEGO Company\LEGO Digital Designer Navigate to your Application Data directory, and locate LDD's folder. To do this, you will use the LIF Extractor you downloaded previously. Notepad (or any decent text editor, this is free and recommended)īefore you can add in custom decals, you'll need to prepare LDD for modding.In order to add custom decals into LDD, you will need the following: This tutorial will show you how to mod in custom textures to LDD so that you can use them in your models, and includes a little section at the end on setting these models up for rendering in POV-Ray. Adding Custom Decals into LEGO Digital DesignerĪs great as LEGO Digital Designer is, it doesn't contain all the textures ever produced by the LEGO group.
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